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Reference / Floor 3 / The Town / Commerce & Standing
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Commerce & Standing

"Every sponsor keeps a ledger in this town — all nine are open to you, and all nine are watching your standing. Visitors do better when they remember that." — the Visitor's Map Board, third beat

Floor 1 and Floor 2 gave you exactly one place to spend and almost nothing to spend on. The Bazaar drops that restraint entirely. There are thirteen counters here, and the money is the same money it has always been: chits, carried in your pack. Nothing on this floor is priced in Mana.

Standing — the nine ledgers

Every sponsor in the Stable keeps a standing ladder, and every one of them can be earned on this floor. Each ladder has the same five rungs — 0, 10, 30, 60, 100 — and the labels are written in each sponsor's own voice.

Sponsor0103060100
Faraday & SonsOff the LedgerOn the LedgerRecognizedTrusted AccountHouse Patron
Pop-Up PersonnelNo Application on FileOnboardedPlacedPreferred PlacementPermanent Placement
Pinnacle BeveragesUnrankedOn the RadarContenderPodium FaceSummit
NeuroSyncNo Baseline RecordedBaseline EstablishedVerified ClientPriority Case StudyFlagship Result
Merritt RoboticsNot Yet FamilyWelcomed InRegular FixtureTrusted HandsPart of the Family
Omni-CorpUnrecognizedRecognized CustomerFrequent CustomerPreferred AccountWhatever-You-Need Tier
Apex Salvage GroupUnreclaimedRegistered ReclaimerCertified SalvagerReclamation PartnerNothing Wasted
GruntCoNot CountedCountedRegularTrusted HaulerGruntCo's Own
JanitechUnfiledFiledBristledBristle ApprovedBristled for Life

Pop-Up's top rung reads Permanent Placement. Their own file note explains it: the stairs are just past the booth; the file notes you never take them.

Two things about standing that cost people money. It is per-sponsor — being House Patron with Faraday buys you nothing at the GruntCo kiosk. And it resets when you die, along with everything else. Standing is a thing you build inside one lifetime.

If your dossier declares a sponsor lean, everything you earn with that sponsor is multiplied by 1.5, rounded up.

How each ledger is earned here

SponsorEarn it by
Faraday & SonsThe town's offer chains — Albright's commission (+15), the Captain's chain (+20), Felicia and Dr. Synthesis (+12 each), Phil and Whiskerton (+10 each), the fountain (+5)
Pop-Up PersonnelKaren's placements (+14) and her gig board afterwards. Backing the Captain against the office costs you −15
PinnacleStepping into the duel ring — +3 for a win, +1 for a loss
NeuroSyncBuying the premium stim at the wellness tent (+1 a purchase)
MerrittBuilding, buying or upgrading a station at home (+2 each), and the repair patch on the Commons tea cart (+1)
Omni-CorpBuying the gated row on the Market Row vending machine (+1)
ApexSelling salvage at the Reclaim Desk — +1 a sale, up to 5 per visit
GruntCoBuying the cordage at the dock kiosk (+1)
JanitechCarried down from Floor 1. Nothing on this floor adds to it — the notions stall just finally lets you spend it

Recovering a sponsor-branded care package is worth +3 with whoever branded it.

Albright's shelf

Seven pieces, seven prices, three rungs. Nobody else in the run sells this.

PieceNeedsPrice
Flenser's HookFaraday 1020 chits
Restraint ProdFaraday 1022
Dock VulcanizerFaraday 1024
Scavver-Hide CasqueFaraday 1024
Focus-Group ClickerFaraday 3030
Compliance DriverFaraday 3034
Pen-Line CuirassFaraday 6042

Everything else on his counter is ordinary and ungated — salves at 4, stims at 5, a Flicker Cell at 6, wire at 2. Work three of the town's chains and you clear 30 and the middle of the shelf opens. Work all of them and you are most of the way to House Patron.

The rest of the counters

Market Row. The Produce Cart (snack 2, Janitech heal tonic 8, filtered stim 9), the Kit Cart (cloth scrap 2, grip wrap 3, stim 6), the Fix-It Bin (scrap 3, metal rod 3, electronic components 4), the Pinnacle Kiosk (stim 6, loot stim 10, thermal coating 6, and grip wrap at 5 once you're On the Radar), the Curio Stall (a Janitech lifer's plaque at 8, and a Scrubbed Show Cel at 9 for anyone On the Ledger), and the Omni-Corp machine (snack 2, stim 6, loot stim 10, respirator 8, and a healing salve at 6 that both needs and builds Omni standing).

Guild Row. The Reagent Table (chem reagent 4, plant fiber 3, and Redleaf Concentrate at 8 with Faraday 10) and the Notions Stall (spring 2, snare 2, reed cordage 3, and the Janitech-Stamped Toolkit at 9 — the first thing your Floor 1 standing has ever bought you).

The Commons. The Refreshment Cart (Flicker Cell 6, stim 6, heal tonic 8, and a Merritt repair patch at 6 that pays you standing back).

The Loading Docks. The GruntCo Kiosk (spring 2, snare 2, cordage 3) and the Apex Reclaim Desk — lockpicks at 4, dense scrap at 9, a pipe fitting at 2 for Registered Reclaimers, and a standing offer to buy anything you are carrying, no forms, no questions about where it's been.

Below. Coordinator Pruitt keeps a real shop in the conscription pens. Salvage-grade staples, then dense scrap at 10, a loot stim at 14 and Riot Plate at 20 once Pop-Up has you Onboarded or Placed. Doing business with him is a genuine option, and it is also the floor telling you something.

Most counters cap you at one or two of a line per visit, and they all buy as well as sell.


Next → The Work — eight jobs, and what each of them is actually for.


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